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Level Design Projects
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Homefront (THQ)
(Xbox 360, PS3, PC)
MP/SP Level Designer
THQ Kaos Studios
Created multiplayer maps from concept to finish in Unreal engine. In the SP game, created level layouts throughout, designed and scripted combat encounters in Kismet, and animated events in Matinee.
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Ghostbusters (Atari)
(Xbox 360, PS3)
MP Level Designer
Threewave Software
Designed multiplayer level geometry for use in all multiplayer game modes, and scripted AI behavior for 8 different levels of the Protection game mode using Dante script in Terminal Reality's Infernal Engine. |
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Wolfenstein (Activision)
(Xbox 360, PS3, PC)
MP Level Designer
Threewave Software
Designed multiplayer level designs in Radiant for use in objective, team-based multiplayer game modes. Although the project was eventually completed by another studio, most of my design work remains in the final multiplayer game. |
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Star Wars: Jedi Academy (Activision)
(PC Mods)
MP Level Designer
Designed multiplayer maps for Deathmatch and Duel game modes
for the PC-based game. |
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