Otherlander
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Level Design Projects
level design ldcord

Homefront (THQ)
(Xbox 360, PS3, PC)

MP/SP Level Designer
THQ Kaos Studios

Created multiplayer maps from concept to finish in Unreal engine. In the SP game, created level layouts throughout, designed and scripted combat encounters in Kismet, and animated events in Matinee.

homefront

Ghostbusters (Atari)
(Xbox 360, PS3)

MP Level Designer
Threewave Software

Designed multiplayer level geometry for use in all multiplayer game modes, and scripted AI behavior for 8 different levels of the Protection game mode using Dante script in Terminal Reality's Infernal Engine.

ghostbusters

Wolfenstein (Activision)
(Xbox 360, PS3, PC)

MP Level Designer
Threewave Software

Designed multiplayer level designs in Radiant for use in objective, team-based multiplayer game modes. Although the project was eventually completed by another studio, most of my design work remains in the final multiplayer game.

wolfenstein

Star Wars: Jedi Academy (Activision)
(PC Mods)

MP Level Designer

Designed multiplayer maps for Deathmatch and Duel game modes
for the PC-based game.

devolution devolution
demolition twilight



 

 



 

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