Homefront (THQ Kaos Studios)
level design



Single Player Level Design
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Chapter 1 - Created base level layout for the entire chapter excluding the final cul-de-sac battle.
Created base level layout for bus ride and scripted initial bus ride sequence first pass. Created encounter
design and scripting for plane crash sequence from treehouse to LAV encounter.
Also created a ladder climbing POV Matinee animation that was later used throughout the game.
I worked in tandem with 2 other designers to iterate scripted sequences thoughout the chapter.

Chapter 2 - Created level layout for the elementary school and labor camp areas.
Was tasked with re-doing the level geo layout for the labor camp walkthrough and vista.

Chapter 3 - Created basic layout for Big Box store, used in both MP and SP game

Chapter 4 - Created level layout geometry for the escape from the suburbs to the downtown
security wall battle. Added slo-mo fight encounter in the repair garage.

Chapter 5 - Extensive script repair and cleanup after the outsourced level was taken back in-house.

Chapter 6 - Encounter polish on the bridge tower climb sequences.

 

Multiplayer Level Design _____________________________________________

__Crossroads


__Big Box

__Mining Town

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