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Peril in the Core (Jedi Academy)
level design




This map was created with a focus on an extremely vertical duel space for highly powered Jedi characters,
providing them dramatic spaces in which to use their force powers (especially jumping). Scripted events
allowed the players to electrocute others, create forcefields that they could walk on, or activate
a deadly energy beam from above. The level made extensive use of Radiant patch meshes,
and I created 99% of the textures used in the map.


Download from jk3files.com!

Created: All Radiant level design, textures, lighting, scripting, and entity placement.

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